[Splat] Gameplay
Now that Ryan has drowned the blog in art (which is really what everyone wants to see anyway, right?) I’d like to talk about what is actually going on in game…
That sexy device on her arm is the Trident, code named Project Poseidon (or The Poseidon Project if you’re Ryan) and it is a paint distribution device (note: not gun).
[Splat] Toxic Waste
One of the main hazards in the sewer level are vats of toxic yuck. You should avoid these at all costs as they result in the melting of skin to the bone and untimely death.
Continue Reading →[Splat] Crankin’ out some more concepts
Thought I’d toss some more sketch concepts up here. Next week we’re really going to be diving into the mechanics of the paint and how it responds to objects and character interactions. I threw down some ideas on paper and thought I’d share.
Continue Reading →[Splat] Sewer Style

I started cranking out assets for the game and decided to start with the sewer level. This images shows some of the depth we’re aiming to achieve in the game. Kevin’s got the parallax movement working beautifully, so I’m going to start bugging him for in game capture to post soon. In the meantime, check out the image below!
Continue Reading →[Splat] Boss

I’ve been working on some ideas for one of the main bosses in the game. I started with these sketches thinking he could use mechanics similar to items that already exist in the game. One arm is a fan that can pull you or objects toward it and subsequently shoot those things across the room. The other is somewhat of a giant hammer that he smashes into the ground causing tremors.
Continue Reading →[Splat] Meet Mollie
Mollie is the main character in Splat (I swear our producer Mollie didn’t make us name the character after her… I don’t think).
These are the 3 outfit choices we’re currently debating over.
I’m partial to the one on the left (the white jump suit).
[Splat] Welcome to Splat
Welcome to our new development blog for Splat! We on the team are all very excited (except for maybe Kevin) to introduce our game to the world and hear what you guys think about whatever we happen to be doing at the time that we post. Don’t get me wrong, Kevin is only worried about the extra time we’re going to be spending updating the blog in our already extremely tight schedule. We all agree that this is going to be time that is completely worthwhile.
This is “we” (the dedicated team thus far):


